
Rattle Mask


He was summoned at the behest of one who desired revelry. Bound to the monotony of jest without wit, he fled mortality in search of absolution only to find he had merely traded one fool’s mask for another.
And so, he waits at the edge of the ancient labyrinth—the pathway to truth and madness intertwined. Games are played but never finished, and no cup is allowed to overflow, lest his wrath be incurred.
Rot
Immediately after a Spirit Lord has drawn to start their turn or completed an action, if they have five or more cards in hand, they must guess your lantern. Reveal your lantern. If they guess incorrectly, they lose a life and discard down to two cards. Discard your lantern and draw a new one.
Worm Pathway
While you are dead, Rot remains active, using the top card of the lantern deck instead of your lantern. You may look at that card before they guess.
More info coming soon...
![[object Object]](https://static.wixstatic.com/media/902c5a_cc49a4746b974d789364ffe1fd0788d7~mv2.jpg/v1/fill/w_480,h_673,al_c,q_80,usm_0.66_1.00_0.01,enc_avif,quality_auto/16_DarkEnkiOfTheVoid.jpg)


