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Our Spirit Lords

Find your Kindred Spirit Lord and wield their unique powers to develop your own tactics and play style.

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The Equalizer

Born under the omen of a falling star, heavenly fortune has ever shone upon this fox. They travel freely through the astral plane, a realm so expansive, so majestic that none have endeavoured to seek dominion over it.

Empyrean Gift

Once per turn, you may cause everyone to draw two extra cards. Only you may exceed the maximum number of cards held during this ability's activation. 

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The Schemer

A child in the eyes of the ancient labyrinth, she wanders amongst the twisting branches judging all who dare to enter, for none may leave the sanctuary without her consent.

Peeping Fae

Once per turn, you may look at another Spirit Lord's hand and swap one of your cards for theirs.

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The Finisher

He prowls through the Haunt, scavenging through the remains of a long forgotten world. Where ruined dreams and lost memories are one and the same.

Memorial

At the start of your turn, you may draw from the top of the discard pile instead of the item deck.

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The Trickster

For an age she searched for the realm beyond myth, where illusion intersects with reality. As her ambition crumbled and the fox collapsed ready to pass into non-existence, the interstice appeared. The Mirage was ready to adopt its new protégé.

Unfastened Thread

Once per turn, you may take back your most recent action. You can't take back a challenge.

Hollow
Haunt
Mirage
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The Brawler

Challenging the previous master of the Hearth and emerging victorious, she stands now, one with the ever-smouldering flames.

Swallow  Blade's Mark

On your turn, you can mark another Spirit Lord with a scroll. On your next turn, if you attack a marked Spirit Lord, the scroll they are marked with counts as an extra two of that type and is consumed.

Hearth
Tailed Shisu
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The Avenger

A dishonoured undead, held to the world by its grudge. It returns evermore, drawn to the realm over which it once held supremacy, for the fire of vengeance alone whets its appetite.

Unfulfilled Grudge

When you're out, instead of flipping one card, flip three. If you draw a sake, you're back in the game. Begin your turn.

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Deep

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The Forgotten

She lies at the bottom of the world, drawing power from the lonely chasms, waiting for the fateful whisper that will beckon her to emerge.

Adorning Slumber

Once per turn, you may discard one card to draw two cards. 

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The Berserker

It bathes in the realm of the fallen, recreating the poppy fields of its infancy with its blood-soaked kama. None shall escape its nightmarish frenzy for the harvest is ever plentiful.

Sanguinary Thirst

If someone loses a challenge and discards their hand, choose up to two of their discarded cards and add them to your hand.

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Veil
Eclipse
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The Royal

Claiming queenship over her newly sparked realm, she embraces her followers with ample reward as her treasury grows. Few alive know from whence her mysterious wealth arose.

Queen's Tribute

Once on each Spirit Lord's turn, they may hand you one card. If you accept it, they may draw a new item card. If not, the card is returned. If your hand is maxed out, you may discard one card to accept it.

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The Ancient

Beloved of the Star Children, keeper of the Ten Guiding Lights, the Kagumi's unparalleled power was said to have manifested in each of her tails. Now she lies dormant, tarnished by an ambitious thief. Of the Guiding Lights, only nine remain.

Dying Light

If a Spirit Lord ATTACKS you, they are cursed with Blindness and must pick up a new Lantern immediately after that ATTACK is resolved. For the rest of the game, they must not look at their Lanterns except when CHALLENGED. 

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Place one of the cards they used to ATTACK you on top of their Lantern to depict the status effect.

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Kagumi
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